Battle for wesnoth era of chaos 2018
- #BATTLE FOR WESNOTH ERA OF CHAOS 2018 CODE#
- #BATTLE FOR WESNOTH ERA OF CHAOS 2018 PLUS#
- #BATTLE FOR WESNOTH ERA OF CHAOS 2018 SERIES#
Exactly three months later, I realized the sheer gravity of my mistake - but fortunately, it seems nobody else played AtS on 1.11.13+ in the meantime. I was aware of the change and its implications at the time 1.11.13 was released, but I wrongly assumed AtS would not be impacted because I failed to take a tiny detail into account. It turns out this resulted from a change in Wesnoth 1.11.13 purportedly intended as a bug fix for MP campaigns.
#BATTLE FOR WESNOTH ERA OF CHAOS 2018 CODE#
Plus, since most of my units are headbutters, the code size gains are marginal in the average case.įinally, somebody reported to me of an issue with the player’s recall list and gold being discarded during certain key scenario transitions. Hopefully more will follow soon, but I’m certain that there are a few for which the change hurts code readability. Although some other people seem to prefer the new syntax over everything, I have chosen a more pragmatic approach for this campaign, so the set of units that I’ve converted in this release is rather limited. With all those bits gone, it will be easier to improve and optimize some aspects of the campaign, as well as work on the thing that requires the other thing I alluded to above.įor now, the first one such aspect I have worked on is converting several units to the 1.11.x animation WML syntax.
#BATTLE FOR WESNOTH ERA OF CHAOS 2018 SERIES#
Ever since I moved to 1.11.x following the release of AtS 0.9.0, maintaining support for previous versions (including buggy development releases) required a series of unwieldy kludges that made the code uglier and harder to maintain and were, for the most part, untested beyond the classic “does it compile?” test. Previous versions (including 1.10.x) are no longer supported.
So let’s talk about what AtS 0.9.10 actually has.įirstly, the minimum Wesnoth version requirement now is 1.11.11. Tuesday, DecemAfter the Storm, Invasion from the Unknown, Projects, Software, Wesnoth After the Storm 0.9.10 Tuesday, July 22, 2014ĭue to circumstances, it has been quite a while, and honestly I lost track of what this release was supposed to have besides a thing that requires another thing from another campaign that has not been completed or released yet. Let’s see.Ĭontinue reading “Amethyst, and life updates” Anyway, I guess it’s time for a short summary of what I have been up to in recent times. actually I guess there haven’t been New Year posts in here since January 1st 2013. Since there wasn’t a New Year post last year, or even the year before that, or uh. Even though I am not using the site much right now like I mentioned above, I have a faint hope that the new look will motivate me to post more again. “Iris” version 1.2.0, aptly codenamed Amethyst for reasons that should be blatantly obvious, is mostly the same as before under the hood, but on the surface it hopefully looks shinier and more elegant and modern. Other than that, though, the design remained mostly unchanged from what I made in 2014.
#BATTLE FOR WESNOTH ERA OF CHAOS 2018 PLUS#
Plus it was precisely last year that I actually caved in and got a smartphone given to me by a relative, further highlighting all the inconveniences of designing things on/for 96 DPI these days.
This was a natural conclusion of my work designing and testing the theme on devices with higher pixel density. I also decided to spruce things up with a new colour scheme, like last time, taking things in a different direction to what I’m used to.Īn attentive reader who’s been around for long enough might be able to tell that the “Iris” design last year did undergo a slight revision incorporating Font Awesome in order to make icons not look awful on high-DPI screens. Because of that, plus some of my experiences designing the new website theme for The Battle for Wesnoth last year, I decided to try to modernize my own a little bit so it looks more in tune with my current practices. In addition to it having been a while since my last post in here, it has also been a while since the last time I gave the website an overhaul, for what little use it sees nowadays. Some of those things are to blame for my general inactivity elsewhere, but when it comes to this blog I just can’t seem to come up with anything to say worthy of my trademark text walls, at least not ever since I joined Twitter several years ago- wait, wasn’t that in 2010? Time sure flies. A lot of things have happened in the meantime, it turns out. Apparently I haven’t posted since February 2017, huh. Amethyst, and life updates Saturday, June 30, 2018